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基于Composer Player 模型加载和相关属性设置

主要是基于达索软件Composer Player、的基础上做些二次开发。

基于Composer Player 模型加载和相关属性设置基于Composer Player 模型加载和相关属性设置
 public class ComposerToolBarSetting  {    public bool AntiAliasingOnIdle { get; set; }//抗锯齿化    public bool AssySelectionMode { get; set; }//使能选择装配树    public bool AssySelectionModeViewportIndicator { get; set; }//装配树选择模式    public bool AutoKeyMode { get; set; }//使能自动键    public bool AutoPlay { get; set; }    //自动播放    public bool BorderMask { get; set; }//在控件窗体应用border    public bool CameraInertia { get; set; }//照相机惯性模式    public bool CameraPlayMode { get; set; }//照相机播放模式    public bool GroundGrid { get; set; }//地面    public bool LoopPlay { get; set; }//循环播放    public bool NoHighlight { get; set; }//高亮显示    public bool RemoveMeasurementCommands { get; set; }//移除测量工具条    public bool RenderGroundShadow { get; set; }//渲染地面阴影    public bool ShowAnnotationToolBar { get; set; }//注释工具条    public bool ShowAssemblyTreeBar { get; set; }//装配树    public bool ShowBomTreeBar { get; set; }//BOM树    public bool ShowCameraToolBar { get; set; }//照相机工具条    public bool ShowCameraViewToolBar { get; set; }//照相机视图工具条    public bool ShowCollabToolBar { get; set; }//协同工具条    public bool ShowCollabTreeBar { get; set; }//协同树    public bool ShowCuttingPlaneToolBar { get; set; }//剖切工具条    public bool ShowGeometryToolBar { get; set; }//几何图形工具条    public bool ShowMain3DToolBar { get; set; }//主要3D工具条    public bool ShowMarkerBar { get; set; }//标记工具条    public bool ShowMeasurementToolBar { get; set; }//测量工具条    public bool ShowPaper { get; set; }//显示白纸页面    public bool ShowPropertyBar { get; set; }//属性    public bool ShowRedlineToolBar { get; set; }//红线工具条    public bool ShowRenderToolBar { get; set; }//渲染工具条    public bool ShowStandardToolBar { get; set; }//标准工具条    public bool ShowStatusBar { get; set; }//状态条    public bool ShowTimelineBar { get; set; }//时间线    public bool ShowTreesBar { get; set; }//树    public bool ShowViewBar { get; set; }//视图条    public bool ShowVisibilityToolBar { get; set; }//可见性工具条    public bool UseGUID { get; set; }//是否返回GUID       }

Composer 工具栏
基于Composer Player 模型加载和相关属性设置基于Composer Player 模型加载和相关属性设置
 public class ComposerManager  {        /// <summary>    /// 设置控件的属性    /// </summary>    /// <param name="player">控件的名字</param>    public static void SetComposerPlayerToolsBar(AxDS3DVIAPlayerActiveXLib.AxDS3DVIAPlayerActiveX player)    {                        player.AntiAliasingOnIdle = GetCompserPlayerToolBar().AntiAliasingOnIdle;      player.AssySelectionMode = GetCompserPlayerToolBar().AssySelectionMode;      player.AssySelectionModeViewportIndicator = GetCompserPlayerToolBar().AssySelectionModeViewportIndicator;      player.AutoKeyMode = GetCompserPlayerToolBar().AutoKeyMode;      player.AutoPlay = GetCompserPlayerToolBar().AutoPlay;      player.BorderMask = GetCompserPlayerToolBar().BorderMask;      player.CameraInertia = GetCompserPlayerToolBar().CameraInertia;      player.CameraPlayMode = GetCompserPlayerToolBar().CameraPlayMode;      player.GroundGrid = GetCompserPlayerToolBar().GroundGrid;      player.LoopPlay = GetCompserPlayerToolBar().LoopPlay;      player.NoHighlight = GetCompserPlayerToolBar().NoHighlight;      player.RemoveMeasurementCommands = GetCompserPlayerToolBar().RemoveMeasurementCommands;      player.RenderGroundShadow = GetCompserPlayerToolBar().RenderGroundShadow;      player.ShowAnnotationToolBar = GetCompserPlayerToolBar().ShowAnnotationToolBar;      player.ShowAssemblyTreeBar = GetCompserPlayerToolBar().ShowAssemblyTreeBar;      player.ShowBOMTreeBar = GetCompserPlayerToolBar().ShowBomTreeBar;      player.ShowCameraToolBar = GetCompserPlayerToolBar().ShowCameraToolBar;      player.ShowCameraViewToolBar = GetCompserPlayerToolBar().ShowCameraViewToolBar;      player.ShowCollabToolBar = GetCompserPlayerToolBar().ShowCollabToolBar;      player.ShowCollabTreeBar = GetCompserPlayerToolBar().ShowCollabTreeBar;      player.ShowCuttingPlaneToolBar = GetCompserPlayerToolBar().ShowCuttingPlaneToolBar;      player.ShowGeometryToolBar = GetCompserPlayerToolBar().ShowGeometryToolBar;      player.ShowMain3DToolBar = GetCompserPlayerToolBar().ShowMain3DToolBar;      player.ShowMarkerBar = GetCompserPlayerToolBar().ShowMarkerBar;      player.ShowMeasurementToolBar = GetCompserPlayerToolBar().ShowMeasurementToolBar;      player.ShowPaper = GetCompserPlayerToolBar().ShowPaper;      player.ShowPropertyBar = GetCompserPlayerToolBar().ShowPropertyBar;      player.ShowRedlineToolBar = GetCompserPlayerToolBar().ShowRedlineToolBar;      player.ShowRenderToolBar = GetCompserPlayerToolBar().ShowRenderToolBar;      player.ShowStandardToolBar = GetCompserPlayerToolBar().ShowStandardToolBar;      player.ShowStatusBar = GetCompserPlayerToolBar().ShowStatusBar;      player.ShowTimelineBar = GetCompserPlayerToolBar().ShowTimelineBar;      player.ShowTreesBar = GetCompserPlayerToolBar().ShowTreesBar;      player.ShowViewBar = GetCompserPlayerToolBar().ShowViewBar;      player.ShowVisibilityToolBar = GetCompserPlayerToolBar().ShowVisibilityToolBar;      player.UseGUID = GetCompserPlayerToolBar().UseGUID;    }    /// <summary>    /// 将字符类型转化为Boolen类型    /// </summary>    /// <param name="str"></param>    /// <returns></returns>    static bool StringToBool(string str)    {      bool result = false;      if (str != null)      {        if (str == "false")        {          result = false;        }        else if (str == "true")        {          result = true;        }      }      return result;    }    /// <summary>    /// 将Boolen类型转化为字符类型    /// </summary>    /// <param name="result"></param>    /// <returns></returns>    static string BoolToString(bool result)    {      string str = "";      if (result)      {        str = "true";      }      else      {        str = "false";      }      return str;    }    /// <summary>    /// 读取app.config里的key对应的值,并赋值给ComposerToolBarSetting类    /// </summary>    /// <returns></returns>    public static ComposerToolBarSetting GetCompserPlayerToolBar()    {      ComposerToolBarSetting set = new ComposerToolBarSetting();            set.AntiAliasingOnIdle = StringToBool(AppConfigManager.GetValue("AntiAliasingOnIdle", ConfigFileType.AppConfig));      set.AssySelectionMode=StringToBool(AppConfigManager.GetValue("AssySelectionMode",ConfigFileType.AppConfig));      set.AssySelectionModeViewportIndicator = StringToBool(AppConfigManager.GetValue("AssySelectionModeViewportIndicator", ConfigFileType.AppConfig));      set.AutoKeyMode = StringToBool(AppConfigManager.GetValue("AutoKeyMode", ConfigFileType.AppConfig));      set.AutoPlay = StringToBool(AppConfigManager.GetValue("AutoPlay", ConfigFileType.AppConfig));      set.BorderMask = StringToBool(AppConfigManager.GetValue("BorderMask", ConfigFileType.AppConfig));      set.CameraInertia = StringToBool(AppConfigManager.GetValue("CameraInertia", ConfigFileType.AppConfig));      set.CameraPlayMode = StringToBool(AppConfigManager.GetValue("CameraPlayMode", ConfigFileType.AppConfig));      set.GroundGrid = StringToBool(AppConfigManager.GetValue("GroundGrid", ConfigFileType.AppConfig));      set.LoopPlay = StringToBool(AppConfigManager.GetValue("LoopPlay", ConfigFileType.AppConfig));      set.NoHighlight = StringToBool(AppConfigManager.GetValue("NoHighlight", ConfigFileType.AppConfig));      set.RemoveMeasurementCommands = StringToBool(AppConfigManager.GetValue("RemoveMeasurementCommands", ConfigFileType.AppConfig));      set.RenderGroundShadow = StringToBool(AppConfigManager.GetValue("RenderGroundShadow", ConfigFileType.AppConfig));      set.ShowAnnotationToolBar = StringToBool(AppConfigManager.GetValue("ShowAnnotationToolBar", ConfigFileType.AppConfig));      set.ShowAssemblyTreeBar = StringToBool(AppConfigManager.GetValue("ShowAssemblyTreeBar", ConfigFileType.AppConfig));      set.ShowBomTreeBar = StringToBool(AppConfigManager.GetValue("ShowBOMTreeBar", ConfigFileType.AppConfig));      set.ShowCameraToolBar = StringToBool(AppConfigManager.GetValue("ShowCameraToolBar", ConfigFileType.AppConfig));      set.ShowCameraViewToolBar = StringToBool(AppConfigManager.GetValue("ShowCameraViewToolBar", ConfigFileType.AppConfig));      set.ShowCollabToolBar = StringToBool(AppConfigManager.GetValue("ShowCollabToolBar", ConfigFileType.AppConfig));      set.ShowCollabTreeBar = StringToBool(AppConfigManager.GetValue("ShowCollabTreeBar", ConfigFileType.AppConfig));      set.ShowCuttingPlaneToolBar = StringToBool(AppConfigManager.GetValue("ShowCuttingPlaneToolBar", ConfigFileType.AppConfig));      set.ShowGeometryToolBar = StringToBool(AppConfigManager.GetValue("ShowGeometryToolBar", ConfigFileType.AppConfig));      set.ShowMain3DToolBar = StringToBool(AppConfigManager.GetValue("ShowMain3DToolBar", ConfigFileType.AppConfig));      set.ShowMarkerBar = StringToBool(AppConfigManager.GetValue("ShowMarkerBar", ConfigFileType.AppConfig));      set.ShowMeasurementToolBar = StringToBool(AppConfigManager.GetValue("ShowMeasurementToolBar", ConfigFileType.AppConfig));      set.ShowPaper = StringToBool(AppConfigManager.GetValue("ShowPaper", ConfigFileType.AppConfig));      set.ShowPropertyBar = StringToBool(AppConfigManager.GetValue("ShowPropertyBar", ConfigFileType.AppConfig));      set.ShowRedlineToolBar = StringToBool(AppConfigManager.GetValue("ShowRedlineToolBar", ConfigFileType.AppConfig));      set.ShowRenderToolBar = StringToBool(AppConfigManager.GetValue("ShowRenderToolBar", ConfigFileType.AppConfig));      set.ShowStandardToolBar = StringToBool(AppConfigManager.GetValue("ShowStandardToolBar", ConfigFileType.AppConfig));      set.ShowStatusBar = StringToBool(AppConfigManager.GetValue("ShowStatusBar", ConfigFileType.AppConfig));      set.ShowTimelineBar = StringToBool(AppConfigManager.GetValue("ShowTimelineBar", ConfigFileType.AppConfig));      set.ShowTreesBar = StringToBool(AppConfigManager.GetValue("ShowTreesBar", ConfigFileType.AppConfig));      set.ShowViewBar = StringToBool(AppConfigManager.GetValue("ShowViewBar", ConfigFileType.AppConfig));      set.ShowVisibilityToolBar = StringToBool(AppConfigManager.GetValue("ShowVisibilityToolBar", ConfigFileType.AppConfig));      set.UseGUID = StringToBool(AppConfigManager.GetValue("UseGUID", ConfigFileType.AppConfig));            return set;    }  }

Composer 工具栏配置
基于Composer Player 模型加载和相关属性设置基于Composer Player 模型加载和相关属性设置
 public class ComposerTreeView  {    //建立    string "21.";    //判断字符是否为中文    static bool IsChinese(string CString)    {      return Regex.IsMatch(CString, @"^[\u4e00-\u9fa5]+$");    }    /// <summary>    /// 创建头结点和下一级节点    /// </summary>    /// <param name="player">控件的名称</param>    /// <param name="treeview">TreeView的名字</param>    public static void CreateFirstNode(AxDS3DVIAPlayerActiveXLib.AxDS3DVIAPlayerActiveX player,TreeView treeview)    {      var rnode = new TreeNode();      string rootstr = player.GetAssyRoot();      string[] RArray = rootstr.Split('"');      foreach (var item in RArray)      {        if ( item.Length == 2 && IsChinese(item) )          {            TreeNode node = new TreeNode();            node.Text = item;            rnode.Nodes.Add(node);          }      }      treeview.Nodes.Add(rnode);    }    /// <summary>    /// 建立/// </summary>    /// <param name="</param>    private void Fillstring if (File.Exists(= XElement.Parse(/// <summary>    /// 将子节点添加到父节点    /// </summary>    /// <param name="tnode">子节点</param>    /// <param name="parentnode">父节点</param>    private void addTreeNode(TreeNode tnode, TreeNode parentnode)    {      parentnode.Nodes.Add(tnode);    }    List<TreeNode> nodelist = new List<TreeNode>();    /// <summary>    ///返回选中节点下的子节点名字集合     /// </summary>    /// <param name="player">控件的名字</param>    /// <param name="treeview">TreeView的名字</param>    /// <returns></returns>    private List<TreeNode> createTreeNode(AxDS3DVIAPlayerActiveXLib.AxDS3DVIAPlayerActiveX player, TreeView treeview)    {      List<string> childlist = new List<string>();      string childname = treeview.SelectedNode.Text;      if (childname != null)      {        string childrenstr = player.GetAssyChild(CLitSelectionName(childname));        Fill= XDocument.Load(var query = from fx in doc.Descendants("CLitModifiable")              select new              {                NodeName = fx.Attribute("Name").Value              };        foreach (var item in query)        {          TreeNode node1 = new TreeNode();          node1.Text = item.NodeName;          if (!nodelist.Contains(node1))          {            nodelist.Add(node1);          }        }      }      return nodelist;    }    /// <summary>    /// 准备好选择对象的字符串    /// </summary>    /// <param name="name">指定对象的名字</param>    /// <returns></returns>    static string CLitSelectionName(string name)    {      return "<CLitSelection Name='' ><CLitModifiable Name='" + name + "'/></CLitSelection>";    }    /// <summary>    /// 根据点击选择的节点,查询出其下面的子节点信息    /// </summary>    /// <param name="player"></param>    /// <param name="treeview"></param>    public void TreeViewAfterSelect(AxDS3DVIAPlayerActiveXLib.AxDS3DVIAPlayerActiveX player, TreeView treeview)    {      nodelist.Clear();      nodelist = createTreeNode(player, treeview);      var parent = from fx in nodelist select fx;      treeview.SelectedNode.Nodes.Clear();      foreach (var item in parent)      {        TreeNode node = new TreeNode();        node.Text = item.Text;        if (!treeview.SelectedNode.Nodes.Contains(node))        {          treeview.SelectedNode.Nodes.Add(node);        }      }      treeview.ExpandAll();    }  }

自定义结构树设置

基于Composer Player 模型加载和相关属性设置

基于Composer Player 模型加载和相关属性设置

 




原标题:基于Composer Player 模型加载和相关属性设置

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