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重构一个小例子

菜鸟区域,老鸟绕路!

原代码,这是一个可以借阅影片的小程序,你可以想象成某个大型系统,我想代码应该都能很容易看懂:

using System;using System.Collections.Generic;using System.Linq;using System.Web;namespace Reconsitution{  public class Movie  {    /// <summary>    /// 常规的    /// </summary>    public const int Regular = 0;    /// <summary>    /// 新发布    /// </summary>    public const int NewRelease = 1;    /// <summary>    /// 儿童版    /// </summary>    public const int Childrens = 2;    public string Title { get; private set; }    public int PriceCode { get; set; }    public Movie(string title, int priceCode)    {      Title = title;      PriceCode = priceCode;    }  }  public class Rental  {    public Movie @Movie { get; private set; }    public int DaysRented { get; private set; }    public Rental(Movie movie, int daysRented)    {      @Movie = movie;      DaysRented = daysRented;    }  }  public class Customer  {    public string Name { get; private set; }    public List<Rental> Rentals    {      get { return _rentals; }    }    private readonly List<Rental> _rentals = new List<Rental>();    public Customer(string name)    {      Name = name;    }    public void AddRental(Rental rental)    {      _rentals.Add(rental);    }    public string Statement()    {      double totalAmount = 0;      int frequentRenterPoints = 0;      string result = "Rental Record for " + Name + "\n";      foreach (Rental rental in _rentals)      {        double thisAmount = 0;        switch (rental.Movie.PriceCode)        {          case Movie.Regular:            thisAmount += 2;            if (rental.DaysRented > 2)              thisAmount += (rental.DaysRented - 2)*1.5;            break;          case Movie.NewRelease:            thisAmount += rental.DaysRented*3;            break;          case Movie.Childrens:            thisAmount += 1.5;            if (rental.DaysRented > 3)              thisAmount += (rental.DaysRented - 3) * 1.5;            break;        }        frequentRenterPoints ++;        if ((rental.Movie.PriceCode == Movie.NewRelease) && rental.DaysRented > 1)          frequentRenterPoints ++;        result += "\t" + rental.Movie.Title + "\t" + thisAmount + "\n";        totalAmount += thisAmount;      }      result += "Amount owed is " + totalAmount + "\n";      result += "You earned " + frequentRenterPoints + " frequent renter points";      return result;    }  }}
Customer customer = new Customer("Dennis Ding");customer.AddRental(new Rental(new Movie("Water World", Movie.Childrens), 5));customer.AddRental(new Rental(new Movie("Roman Holiday", Movie.Regular), 3));customer.AddRental(new Rental(new Movie("The First Blood", Movie.NewRelease), 6));TextBox1.Text = customer.Statement();
一、拆解主体方法

简要预览代码,我们很直观的发现 Customer 中的方法 Statement 过长,不便于阅读,于是我们首先便考虑解体方法 Statement,我们可以这样考虑,为什么要重构,重构再于便于后期维护和功能拓展,对于Statement方法,生成一个文字版的影片借阅结果单,如果我们版本更新,要生成一个Html的结果单,或者直接返回数据Json,形成接口供第三方调用呢,我们不得不重新写一个叫HtmlStatement 或者 JsonStatement的方法,因为我们把细节到计算的整个生成逻辑多放在了这一个方法中了!这是一种很不合理的设计!

public string Statement(){  double totalAmount = 0;  int frequentRenterPoints = 0;  string result = "Rental Record for " + Name + "\n";  foreach (Rental rental in _rentals)  {    var thisAmount = AmountFor(rental);    frequentRenterPoints ++;    if ((rental.Movie.PriceCode == Movie.NewRelease) && rental.DaysRented > 1)      frequentRenterPoints ++;    result += "\t" + rental.Movie.Title + "\t" + thisAmount + "\n";    totalAmount += thisAmount;  }  result += "Amount owed is " + totalAmount + "\n";  result += "You earned " + frequentRenterPoints + " frequent renter points";  return result;}private static double AmountFor(Rental rental){  double thisAmount = 0;  switch (rental.Movie.PriceCode)  {    case Movie.Regular:      thisAmount += 2;      if (rental.DaysRented > 2)        thisAmount += (rental.DaysRented - 2)*1.5;      break;    case Movie.NewRelease:      thisAmount += rental.DaysRented*3;      break;    case Movie.Childrens:      thisAmount += 1.5;      if (rental.DaysRented > 3)        thisAmount += (rental.DaysRented - 3)*1.5;      break;  }  return thisAmount;}
这时候,我们发现,方法 AmountFor 并没有使用到和 Customer 相关的数据,但却放在 Customer 中,于是我们先考虑吧方法移到 Rental 中,
  public class Rental  {    public Movie Movie { get; private set; }    public int DaysRented { get; private set; }    public Rental(Movie movie, int daysRented)    {      Movie = movie;      DaysRented = daysRented;    }    public double AmountFor()    {      double thisAmount = 0;      switch (this.Movie.PriceCode)      {        case Movie.Regular:          thisAmount += 2;          if (DaysRented > 2)            thisAmount += (DaysRented - 2) * 1.5;          break;        case Movie.NewRelease:          thisAmount += DaysRented * 3;          break;        case Movie.Childrens:          thisAmount += 1.5;          if (DaysRented > 3)            thisAmount += (DaysRented - 3) * 1.5;          break;      }      return thisAmount;    }  }

原 Statement 方法变成 :

public string Statement(){  double totalAmount = 0;  int frequentRenterPoints = 0;  string result = "Rental Record for " + Name + "\n";  foreach (Rental rental in _rentals)  {    var thisAmount = rental.AmountFor();    frequentRenterPoints ++;    if ((rental.Movie.PriceCode == Movie.NewRelease) && rental.DaysRented > 1)      frequentRenterPoints ++;    result += "\t" + rental.Movie.Title + "\t" + thisAmount + "\n";    totalAmount += thisAmount;  }  result += "Amount owed is " + totalAmount + "\n";  result += "You earned " + frequentRenterPoints + " frequent renter points";  return result;}

(为了让方法符合实际功能,我们可以把方法 AmountFor 命名为 GetCharge)

在方法Statement中,此时我们看到这样的代码

var thisAmount = rental.GetCharge();//……被省略的代码result += "\t" + rental.Movie.Title + "\t" + thisAmount + "\n";totalAmount += thisAmount;

由于 rental.GetCharge() 被使用两次,为了避免二次计算,代码中使用了一个临时变量 thisAmount,于是乎就产生了一个《重构与性能》的话题,这是一个很大的话题,所以我暂时也没深入学习,在重构中,我们可以去掉这样的临时变量(一两个不可怕,但是在一个项目中过度的临时变量使得代码无比混乱),实际上我们去掉这样的临时变量,可以尝试从 Rental 类中寻求优化方法。至于《重构与性能》后面介绍!

代码如下:

//……被省略的代码

result += "\t" + rental.Movie.Title + "\t" + rental.GetCharge() + "\n";

totalAmount += rental.GetCharge();

再往后,Statement方法中,有这样的代码:

frequentRenterPoints ++;if ((rental.Movie.PriceCode == Movie.NewRelease) && rental.DaysRented > 1)  frequentRenterPoints ++;

frequentRenterPoints 是一个在方法中定义的临时变量(阿飘),这小部分代码的作用也不过是计算积分(现在的各种商店都有积分),这两句代码只是积分的计算方式,和实际生成逻辑没有关联,于是我们考虑把它拆出来。

public string Statement(){  double totalAmount = 0;  int frequentRenterPoints = 0;  string result = "Rental Record for " + Name + "\n";  foreach (Rental rental in _rentals)  {    frequentRenterPoints += GetFrequentRenterPoints(rental);    result += "\t" + rental.Movie.Title + "\t" + rental.GetCharge() + "\n";    totalAmount += rental.GetCharge();  }  result += "Amount owed is " + totalAmount + "\n";  result += "You earned " + frequentRenterPoints + " frequent renter points";  return result;}private int GetFrequentRenterPoints(Rental rental){  if ((rental.Movie.PriceCode == Movie.NewRelease) && rental.DaysRented > 1)    return 2;  return 1;}

接下来,我们接着处理“阿飘”的问题,对于临时变量,能少用则少用,这是某某牛人给出的重构名言一则。

代码中 totalAmount 的计算可以单独封装为:

private double GetTotalAmount(){  return _rentals.Sum(rental => rental.GetCharge());}

到此时,Statement方法已经比较简洁了,我们Copy再稍加修改就可以提供HtmlStatement和JsonStatement了,因为方法里面的计算逻辑已经被我们提取出来!

二、拆分后的方法调整

下一步,对于刚刚拆解的方法GetCharge,主体为一个switch,而switch却依赖对象 Movie的一个成员PriceCode,既然这样,为什么不把计算方式迁移到Movie类呢:

public double GetCharge(){  double thisAmount = 0;  switch (this.Movie.PriceCode)  {    case Movie.Regular:      thisAmount += 2;      if (DaysRented > 2)        thisAmount += (DaysRented - 2) * 1.5;      break;    case Movie.NewRelease:      thisAmount += DaysRented * 3;      break;    case Movie.Childrens:      thisAmount += 1.5;      if (DaysRented > 3)        thisAmount += (DaysRented - 3) * 1.5;      break;  }  return thisAmount;}

于是我们尝试在Movie中新建:

    public double GetCharge(int daysRented)    {      double thisAmount = 0;      switch (PriceCode)      {        case Movie.Regular:          thisAmount += 2;          if (daysRented > 2)            thisAmount += (daysRented - 2) * 1.5;          break;        case Movie.NewRelease:          thisAmount += daysRented * 3;          break;        case Movie.Childrens:          thisAmount += 1.5;          if (daysRented > 3)            thisAmount += (daysRented - 3) * 1.5;          break;      }      return thisAmount;    }

原方法则可用:

    public double GetCharge(int daysRented)    {      return Movie.GetCharge(DaysRented);    }

然后看Customer中方法:

private int GetFrequentRenterPoints(Rental rental){  if ((rental.Movie.PriceCode == Movie.NewRelease) && rental.DaysRented > 1)    return 2;  return 1;}

我们可以迁移到Rental中:

public int GetFrequentRenterPoints(){  if ((Movie.PriceCode == Movie.NewRelease) && DaysRented > 1)    return 2;  return 1;}

接着发现和上面同样使用了Movie的成员,尝试移动到Movie中:

public int GetFrequentRenterPoints(int daysRented){  if ((PriceCode == Movie.NewRelease) && daysRented > 1)    return 2;  return 1;}

Rental中可以这样:

public int GetFrequentRenterPoints(){  return Movie.GetFrequentRenterPoints(DaysRented);}

和之前的GetTotalAmount方法一样,我们也可以有个GetTotalFrequentRenterPoints:

private double GetTotalFrequentRenterPoints(){  return _rentals.Sum(rental => rental.GetFrequentRenterPoints());}

于是Statement就表示为:

public string Statement(){  string result = "Rental Record for " + Name + "\n";  foreach (Rental rental in _rentals)  {    result += "\t" + rental.Movie.Title + "\t" + rental.GetCharge() + "\n";  }  result += "Amount owed is " + GetTotalAmount() + "\n";  result += "You earned " + GetTotalFrequentRenterPoints() + " frequent renter points";  return result;}
三、大的变化——继承

例子中,我们的Movie类分成三个类型

/// <summary>/// 常规的/// </summary>public const int Regular = 0;/// <summary>/// 新发布/// </summary>public const int NewRelease = 1;/// <summary>/// 儿童版/// </summary>public const int Childrens = 2;

从而出现了方法 GetCharge 中计算的条件判断,当我们做同一件事使用不同的方式时候,我们想到了继承!对不同的电影类型,有不同的价格,我们认为价格是一个基类,每种电影的价格为子类,最终代码:

using System;using System.Collections.Generic;using System.Linq;using System.Web;namespace Reconsitution{  public class Movie  {    #region 常量电影分类    /// <summary>    /// 常规的    /// </summary>    public const int Regular = 0;    /// <summary>    /// 新发布    /// </summary>    public const int NewRelease = 1;    /// <summary>    /// 儿童版    /// </summary>    public const int Childrens = 2;    #endregion    public string Title { get; private set; }    public int PriceCode    {      get      {        return _price.GetPriceCode();      }      private set      {        switch (value)        {          case Regular:            _price = new RegularPrice();            break;          case Childrens:            _price = new ChidrensPrice();            break;          case NewRelease:            _price = new NewReleasePrice();            break;          default:            throw new Exception("Incorrect Price Code!");        }      }    }    private Price _price ;    public Movie(string title, int priceCode)    {      Title = title;      PriceCode = priceCode;    }    public double GetCharge(int daysRented)    {      return _price.GetCharge(daysRented);    }    public int GetFrequentRenterPoints(int daysRented)    {      return _price.GetFrequentRenterPoints(daysRented);    }  }  #region 价格类Price  public abstract class Price  {    public abstract int GetPriceCode();    public abstract double GetCharge(int daysRented);    public abstract int GetFrequentRenterPoints(int daysRented);  }  public class ChidrensPrice : Price  {    public override int GetPriceCode()    {      return Movie.Childrens;    }    public override double GetCharge(int daysRented)    {      double thisAmount = 1.5;      if (daysRented > 3)        thisAmount += (daysRented - 3) * 1.5;      return thisAmount;    }    public override int GetFrequentRenterPoints(int daysRented)    {      return 1;    }  }  public class NewReleasePrice : Price  {    public override int GetPriceCode()    {      return Movie.NewRelease;    }    public override double GetCharge(int daysRented)    {      double thisAmount = daysRented * 3;      return thisAmount;    }    public override int GetFrequentRenterPoints(int daysRented)    {      return (daysRented > 1) ? 2 : 1;    }  }  public class RegularPrice : Price  {    public override int GetPriceCode()    {      return Movie.Regular;    }    public override double GetCharge(int daysRented)    {      double thisAmount = 2;      if (daysRented > 2)        thisAmount += (daysRented - 2) * 1.5;      return thisAmount;    }    public override int GetFrequentRenterPoints(int daysRented)    {      return 1;    }  }  #endregion  public class Rental  {    public Movie Movie { get; private set; }    public int DaysRented { get; private set; }    public Rental(Movie movie, int daysRented)    {      Movie = movie;      DaysRented = daysRented;    }    public double GetCharge()    {      return Movie.GetCharge(DaysRented);    }    public int GetFrequentRenterPoints()    {      return Movie.GetFrequentRenterPoints(DaysRented);    }  }  public class Customer  {    public string Name { get; private set; }    public List<Rental> Rentals    {      get { return _rentals; }    }    private readonly List<Rental> _rentals = new List<Rental>();    public Customer(string name)    {      Name = name;    }    public void AddRental(Rental rental)    {      _rentals.Add(rental);    }    private double GetTotalAmount()    {      return _rentals.Sum(rental => rental.GetCharge());    }    private double GetTotalFrequentRenterPoints()    {      return _rentals.Sum(rental => rental.GetFrequentRenterPoints());    }    public string Statement()    {      string result = "Rental Record for " + Name + "\n";      foreach (Rental rental in _rentals)      {        result += "\t" + rental.Movie.Title + "\t" + rental.GetCharge() + "\n";      }      result += "Amount owed is " + GetTotalAmount() + "\n";      result += "You earned " + GetTotalFrequentRenterPoints() + " frequent renter points";      return result;    }  }}

可能有人会问了, 为什么要这样做,是不是没有必要,我想你可以这样设想:正如之前提及的,对于同一一件事,如果使用的不同的方式去解决,就应该尝试通过继承分离出来,好处在于,如果我有新的电影分类出现,将只需要再继承一个Movie产生新的子类,就能解决问题,或者某类型电影价格、积分计算方式变动,我们也只用更改相应子类的计算方式,不影响整体方式!

 




原标题:重构一个小例子

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