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Android立体旋转动画实现与封装(支持以X、Y、Z三个轴为轴心旋转)

本文主要介绍Android立体旋转动画,或者3D旋转,下图是我自己实现的一个界面

Android立体旋转动画实现与封装(支持以X、Y、Z三个轴为轴心旋转)images/loading.gif' data-original="http://images2015.cnblogs.com/blog/823551/201607/823551-20160718003432014-297664292.png" width="384" height="583" />

 

立体旋转分为以下三种:

  1. 以X轴为轴心旋转

  2. 以Y轴为轴心旋转

  3. 以Z轴为轴心旋转--这种等价于android默认自带的旋转动画RotateAnimation

 

实现立体旋转核心步骤:

  1. 继承系统Animation重写applyTransformation方法

    通过applyTransformation方法的回调参数 float interpolatedTime, Transformation t 来控制旋转动画

    interpolatedTime 用来计算旋转角度而 用来控制变换矩阵从而实现图像的旋转

  2. android.graphics.Camera控制旋转算法

    Camera可以对图像执行一些比较复杂的操作--旋转,绽放,与Matrix一起实现图像的倾斜

 

核心代码封装:Rotate3dAnimation

package rotateanim.example.com.androidrotateanim;import android.view.animation.Animation;import android.view.animation.Transformation;import android.graphics.Camera;import android.graphics.Matrix;/** * An animation that rotates the view on the X,Y,Z axis between two specified angles. * This animation also adds a translation on the Z axis (depth) to improve the effect. */public class Rotate3dAnimation extends Animation {  public static final Byte ROTATE_X_AXIS = 0x00;  public static final Byte ROTATE_Y_AXIS = 0x01;  public static final Byte ROTATE_Z_AXIS = 0x02;  private final float mFromDegrees;  private final float mToDegrees;  private final float mCenterX;  private final float mCenterY;  private final float mDepthZ;  private final boolean mReverse;  private Camera mCamera;  private Byte mRotateAxis; // 0:X轴 1:Y轴 2:Z轴  /**创建3D旋转动画   * @param fromDegrees the start angle of the 3D rotation   * @param toDegrees the end angle of the 3D rotation   * @param centerX the X center of the 3D rotation   * @param centerY the Y center of the 3D rotation   * @param depthZ the Z depth of the 3D rotation   * @param rotateAxis the rotate axis of the 3D rotation   * @param reverse true if the translation should be reversed, false otherwise   */  public Rotate3dAnimation(float fromDegrees, float toDegrees,      float centerX, float centerY, float depthZ, Byte rotateAxis, boolean reverse) {    mFromDegrees = fromDegrees;    mToDegrees = toDegrees;    mCenterX = centerX;    mCenterY = centerY;    mDepthZ = depthZ;    mRotateAxis = rotateAxis;    mReverse = reverse;  }  @Override  public void initialize(int width, int height, int parentWidth, int parentHeight) {    super.initialize(width, height, parentWidth, parentHeight);    mCamera = new Camera();  }  @Override  protected void applyTransformation(float interpolatedTime, Transformation t) {    final float fromDegrees = mFromDegrees;    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);    final float centerX = mCenterX;    final float centerY = mCenterY;    final Camera camera = mCamera;     final Matrix matrix = t.getMatrix();     // 将当前的摄像头位置保存下来,以便变换进行完成后恢复成原位    camera.save();    if (mReverse) {      // z的偏移会越来越大。这就会形成这样一个效果,view从近到远       camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);    } else {      // z的偏移会越来越小。这就会形成这样一个效果,我们的View从一个很远的地方向我们移过来,越来越近,最终移到了我们的窗口上面      camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));    }    // 是给我们的View加上旋转效果,在移动的过程中,视图还会以XYZ轴为中心进行旋转。    if (ROTATE_X_AXIS.equals(mRotateAxis)) {      camera.rotateX(degrees);    } else if (ROTATE_Y_AXIS.equals(mRotateAxis)) {      camera.rotateY(degrees);    } else {      camera.rotateZ(degrees);    }    // 这个是将我们刚才定义的一系列变换应用到变换矩阵上面,调用完这句之后,我们就可以将camera的位置恢复了,以便下一次再使用。    camera.getMatrix(matrix);    // camera位置恢复    camera.restore();     // 下面两句是为了动画是以View中心为旋转点    matrix.preTranslate(-centerX, -centerY);    matrix.postTranslate(centerX, centerY);  }}

 

Rotate3dAnimation使用:跟普通动画使用没区别,设置给一个View对象,启动动画就搞定

mRotateImgv就是需要旋转的View对象// 以X轴为轴心旋转private void rotateOnXCoordinate() {  float centerX = mRotateImgv.getWidth() / 2.0f;  float centerY = mRotateImgv.getHeight() / 2.0f;  float depthZ = 0f;  Rotate3dAnimation rotate3dAnimationX = new Rotate3dAnimation(0, 180, centerX, centerY, depthZ, Rotate3dAnimation.ROTATE_X_AXIS, true);  rotate3dAnimationX.setDuration(1000);  mRotateImgv.startAnimation(rotate3dAnimationX);}// 以X轴为轴心旋转private void rotateOnYCoordinate() {  float centerX = mRotateImgv.getWidth() / 2.0f;  float centerY = mRotateImgv.getHeight() / 2.0f;  float centerZ = 0f;  Rotate3dAnimation rotate3dAnimationX = new Rotate3dAnimation(0, 180, centerX, centerY, centerZ, Rotate3dAnimation.ROTATE_Y_AXIS, true);  rotate3dAnimationX.setDuration(1000);  mRotateImgv.startAnimation(rotate3dAnimationX);}// 以Z轴为轴心旋转---等价于普通平面旋转动画private void rotateAnimHorizon() {  float centerX = mRotateImgv.getWidth() / 2.0f;  float centerY = mRotateImgv.getHeight() / 2.0f;  float centerZ = 0f;  Rotate3dAnimation rotate3dAnimationX = new Rotate3dAnimation(180, 0, centerX, centerY, centerZ, Rotate3dAnimation.ROTATE_Z_AXIS, true);  rotate3dAnimationX.setDuration(1000);  mRotateImgv.startAnimation(rotate3dAnimationX);  // 下面是使用android自带的旋转动画  // RotateAnimation rotateAnimation = new RotateAnimation(0, 180, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);  // rotateAnimation.setDuration(1000);  // mRotateImgv.startAnimation(rotateAnimation);}

 




原标题:Android立体旋转动画实现与封装(支持以X、Y、Z三个轴为轴心旋转)

关键词:Android

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