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.NET开源高性能Socket通信中间件Helios介绍及演示

一:Helios是什么

  Helios是一套高性能的Socket通信中间件,使用C#编写。Helios的开发受到Netty的启发,使用非阻塞的事件驱动模型架构来实现高并发高吞吐量。Helios为我们大大的简化了Socket编程,它已经为我们处理好了高并**况下的解包,粘包,buffer管理等等。

  GitHub:https://github.com/helios-io/helios/

二:Helios的特点

  1.Powerful APIs

    Takes the complexity out of socket programming with intelligent I/O, concurrency, buffer management, and pipelining APIs.

    使用socket编程不再复杂。提供智能的I/O,并发,buffer管理,管道形式的API。

  2.Event-Driven

    Helios is Reactive - it uses a event-driven architecture to simplify development and build responsive systems that scale.

    Helios是反应式的,它使用事件驱动的架构来简化开发和构建易伸缩的系统。

  3.Performant

    Performance is a cross-cutting concern we factor in at every level in the design of the framework in order to eliminate overhead for your apps and clients.

    这个系统在开发和设计的时候都充分考虑到了性能,构建你的app和client的时候请消除这方面的顾虑。

  4.Battle-Tested

    Helios powers the clustering and remoting capbilities built into Akka.NET and more.

    Akka.net的集群,远程功能构建在Helios之上。

三:一个基于Helios的聊天室示例

  要用来演示Socket通信那么最好的示例无非就是聊天程序了。

  整个解决方案包含3个项目:

  .NET开源高性能Socket通信中间件Helios介绍及演示

  1.HeliosChat.Common

  这个项目里是一些公共的类型,新建完之后使用nuget添加helios的库

  .NET开源高性能Socket通信中间件Helios介绍及演示

  Message 类:所有发送的消息都是通过Message包装的,每一个消息都有一个Command跟Content来构成。

 public class Message  {    public Command Command { get; set; }    public string Content { get; set; }  }

  Command枚举:用来描述消息的命令

public enum Command  {    Join,    Send,  }

  MessageConverter静态类:这个类用来转换Message对象为Byte[],或者把Byte[]转换成Message对象。Message对象在通过Helios传输的时候需要先转成Byte[],所以我们需要自己定义包的格式。我们用Byte[]的前四位来存放Command,Content转成Byte后从第5位开始存放。

public class MessageConverter  {    public static Message ToMessage(NetworkData data)    {      try      {        var commandData = data.Buffer.Take(4).ToArray();        var contentData = data.Buffer.Skip(4).Take(data.Buffer.Length - 4).ToArray();        var command = BitConverter.ToInt32(commandData,0);        var content = Encoding.UTF8.GetString(contentData);        return new Message()        {          Command = (Command)command,          Content = content        };      }      catch (Exception exc)      {        Console.WriteLine("Cant convert NetworkData to Message : {0}", exc.Message);      }      return null;    }    public static byte[] ToBytes(Message message)    {      try      {        var commandBytes = BitConverter.GetBytes((int)message.Command);        var messageBytes = Encoding.UTF8.GetBytes(message.Content);        var bytes = new byte[commandBytes.Length + messageBytes.Length];        commandBytes.CopyTo(bytes, 0);        messageBytes.CopyTo(bytes, commandBytes.Length);        return bytes;      }      catch (Exception exc)      {        Console.WriteLine("Cant convert message to bytes : {0}", exc.Message);      }      return null;    }  }

  2.HeliosChat.Server

  不用说也知道,这是聊天室的服务端,负责连接用户及转发消息。

internal class Program  {    private static readonly ConcurrentDictionary<string, IConnection> Clients =      new ConcurrentDictionary<string, IConnection>();    private static void Main(string[] args)    {      var host = IPAddress.Any;      var port = 9991;      Console.Title = "Server";      Console.WriteLine("Starting server on {0}:{1}", host, port);      var serverFactory =        new ServerBootstrap()          .SetTransport(TransportType.Tcp)          .Build();      var server = serverFactory.NewReactor(NodeBuilder.BuildNode().Host(host).WithPort(port));      server.OnConnection += (address, connection) =>      {        Console.WriteLine("Connected: {0}", address);        connection.BeginReceive(Receive);      };      server.OnDisconnection += (reason, address) =>        Console.WriteLine("Disconnected: {0}; Reason: {1}", address.RemoteHost, reason.Type);      server.Start();      Console.WriteLine("Running, press any key to exit");      Console.ReadKey();    }    /// <summary>    /// 处理接受到的消息    /// </summary>    /// <param name="data"></param>    /// <param name="channel"></param>    public static void Receive(NetworkData data, IConnection channel)    {      var message = MessageConverter.ToMessage(data);      switch (message.Command)      {        case Command.Join:          JoinGroup(message.Content, channel);          break;        case Command.Send:          Broadcast(message.Content);          break;      }    }    public static void JoinGroup(string clientName, IConnection channel)    {      if (Clients.TryAdd(clientName, channel))      {        Broadcast(string.Format("{0} join group successful .", clientName));      }      else      {        var errMsg = new Message()        {          Command = Command.Send,          Content = "client name is used."        };        SendMessage(channel, errMsg);      }    }    /// <summary>    /// 广播消息    /// </summary>    /// <param name="clientMessage"></param>    public static void Broadcast(string clientMessage)    {      Console.WriteLine(clientMessage);      var clientName = clientMessage.Split(':')[0];      var message = new Message      {        Command = Command.Send,        Content = clientMessage      };      foreach (var client in Clients)      {        if (client.Key != clientName)        {          SendMessage(client.Value, message);        }      }    }    public static void SendMessage(IConnection connection, Message message)    {      var messageBytes = MessageConverter.ToBytes(message);      connection.Send(new NetworkData { Buffer = messageBytes, Length = messageBytes.Length });    }  }

  3.HeliosChat.Client

  聊天服务的客户端

internal class Program  {    public static IConnection Client;    public static string ClientName;    private static void Main(string[] args)    {      var host = IPAddress.Loopback;      var port = 9991;      var connectionFactory =        new ClientBootstrap()          .SetTransport(TransportType.Tcp).Build();      //New一个Client      Client = connectionFactory.NewConnection(Node.Empty(), NodeBuilder.BuildNode().Host(host).WithPort(port));      Client.OnConnection += (address, connection) =>      {        Console.WriteLine("Connect server successful.");        connection.BeginReceive(Received);      };      Client.OnDisconnection += (address, reason) => Console.WriteLine("Disconnected.");      Console.WriteLine("Input ClientName ");      ClientName = Console.ReadLine();      Console.Title = string.Format("Client {0}", ClientName);      //建立连接      Client.Open();      //加入聊天组      Join();      //等待输入      WaitInput();    }    public static void WaitInput()    {      while (true)      {        var input = Console.ReadLine();        if (!string.IsNullOrEmpty(input))        {          var message = MakeSendMessage(input);          SendMessage(Client, message);        }      }    }    /// <summary>    /// Jion chat group    /// </summary>    public static void Join()    {      var message = MakeJoinMessage();      SendMessage(Client,message);    }    /// <summary>    /// 处理接受到的消息    /// </summary>    /// <param name="data"></param>    /// <param name="responseChannel"></param>    public static void Received(NetworkData data, IConnection responseChannel)    {      var message = MessageConverter.ToMessage(data);      if (message.Command == Command.Send)      {        Console.WriteLine(message.Content);      }    }    /// <summary>    /// 构造聊天消息    /// </summary>    /// <param name="input"></param>    /// <returns></returns>    public static Message MakeSendMessage(string input)    {      return new Message      {        Command = Command.Send,        Content = string.Format("{0}:{1}", ClientName, input)      };    }    /// <summary>    /// 构造加入组的消息    /// </summary>    /// <returns></returns>    public static Message MakeJoinMessage()    {      var message = new Message();      message.Command = Command.Join;      message.Content = ClientName;      return message;    }    public static void SendMessage(IConnection connection, Message message)    {      var messageBytes = MessageConverter.ToBytes(message);      connection.Send(new NetworkData { Buffer = messageBytes, Length = messageBytes.Length });    }  }

  4.运行结果

.NET开源高性能Socket通信中间件Helios介绍及演示

  这样一个简单的聊天室程序就完成了。

四:Helios 2.0

  helios 1.0的异步编程模型是基于APM的,从helios 2.0开始会改成SocketAsyncEventArgs方式来实现异步。SocketAsyncEventArgs底层封装了IOCP,IOCP是Windows server上Socket通讯性能最高的技术,使用了IOCP的helios 2.0势必具有更高的性能,所以对于helios 2.0还是非常期待的。

  示例下载:http://files.cnblogs.com/files/kklldog/HeliosChat.7z




原标题:.NET开源高性能Socket通信中间件Helios介绍及演示

关键词:.NET

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