1.通过文件创建
Sprite *bg = Sprite::create("backGround.jpg");
2.通过图片的某个区域创建
1 SpriteFrame *frame = SpriteFrame::create("pean.jpg", Rect(0, 0, 300, 300));2 Sprite *pean = Sprite::createWithSpriteFrame(frame);3 bg->addChild(pean);
3.通过texture2d纹理创建(用这种方法的少)
1 Image *image = new Image();2 image->initWithImageFile("pean.jpg");3 4 Texture2D *texture = new Texture2D();5 texture->initWithImage(image);6 7 Sprite *pean = Sprite::createWithTexture(texture);8 bg->addChild(pean);
4.用SpriteFrameCache(plist文件通过zwoptex创建)
1 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("person.plist");2 3 SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName("navigationbar_back.png");4 5 Sprite *pean = Sprite::createWithSpriteFrame(frame);6 bg->addChild(pean);
原标题:cocos2dx Sprite的多种创建方法
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