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android 图片的平移,缩放和旋转

<RelativeLayout ="http://schemas.android.com/apk/res/android"  ="http://schemas.android.com/tools"  android:layout_width="fill_parent"  android:layout_height="fill_parent"  android:orientation="horizontal" >  <!-- 定义TextView的文本标签 -->  <TextView    android:id="@+id/Tv"    android:layout_width="fill_parent"    android:layout_height="fill_parent"    android:text="点击屏幕,隐藏或显示导航栏!" /></RelativeLayout>

MyView.java
package com.example.yanlei.yl;import android.app.Activity;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Matrix;import android.graphics.PointF;import android.util.DisplayMetrics;import android.util.FloatMath;import android.view.MotionEvent;import android.widget.ImageView;//自定义MyView类继承自ImageViewpublic class MyView extends ImageView {  private float x_down = 0;  private float y_down = 0;  //起始点的坐标  private PointF start = new PointF();  //中心点的坐标  private PointF mid = new PointF();  private float oldDist = 1f;  private float oldRotation = 0;  private Matrix matrix = new Matrix();  private Matrix matrix1 = new Matrix();  private Matrix savedMatrix = new Matrix();  private static final int NONE = 0;  private static final int DRAG = 1;  private static final int ZOOM = 2;  private int mode = NONE;  private boolean matrixCheck = false;  //记录当前屏幕的宽度  private int widthScreen;  //记录当前屏幕的高度  private int heightScreen;  //在页面中显示的Bitmap图片  private Bitmap kenan;  public MyView(Activity activity) {    super(activity);    //通过Bitampfactory读取drawable目录下的kenan资源    kenan = BitmapFactory.        decodeResource(getResources(), R.drawable.kenan);    //定义图片一个显示矩阵    DisplayMetrics dm = new DisplayMetrics();    //得到当前屏幕的显示矩阵存入dm变量    activity.getWindowManager().        getDefaultDisplay().getMetrics(dm);    //通过显示矩阵得到当前屏幕的宽度和高度的像素值    widthScreen = dm.widthPixels;    heightScreen = dm.heightPixels;    matrix = new Matrix();  }  //显示view的时候回调onDraw  protected void onDraw(Canvas canvas) {    //首先保存当前页面已有的图像    canvas.save();    //按照当前的矩阵绘制kenan图片    canvas.drawBitmap(kenan, matrix, null);    //画图板恢复    canvas.restore();  }  //当用户触摸此视图的时候回调次方法  public boolean onTouchEvent(MotionEvent event) {    //得到touch的事件类型    switch (event.getAction() & MotionEvent.ACTION_MASK) {      case MotionEvent.ACTION_DOWN:        //当按下屏幕时,记录当前的状态为拖动        mode = DRAG;        //记录xy坐标        x_down = event.getX();        y_down = event.getY();        //保存当前的矩阵        savedMatrix.set(matrix);        break;      case MotionEvent.ACTION_POINTER_DOWN:        //多个手指触摸的状态        mode = ZOOM;        //记录之前的两手指间距        oldDist = spacing(event);        //记录之前的角度        oldRotation = rotation(event);        //保存当前的图片矩阵        savedMatrix.set(matrix);        //得到旋转的中心点        midPoint(mid, event);        break;      case MotionEvent.ACTION_MOVE:        //当手指移动时的状态        if (mode == ZOOM) {          //缩放并且平移          matrix1.set(savedMatrix);          //得到旋转的角度          float rotation =              rotation(event) - oldRotation;          //得到距离          float newDist = spacing(event);          //得到放大倍数          float scale = newDist / oldDist;          //缩放倍数          matrix1.postScale(scale, scale, mid.x, mid.y);          //得到旋转角度          matrix1.postRotate(rotation, mid.x, mid.y);          //得到图片是否出边界          matrixCheck = matrixCheck();          if (matrixCheck == false) {            matrix.set(matrix1);            invalidate();          }        } else if (mode == DRAG) {          //平行移动          matrix1.set(savedMatrix);          matrix1.postTranslate(event.getX() - x_down              , event.getY() - y_down);// 平移          matrixCheck = matrixCheck();          matrixCheck = matrixCheck();          if (matrixCheck == false) {            matrix.set(matrix1);            invalidate();          }        }        break;      case MotionEvent.ACTION_UP:      case MotionEvent.ACTION_POINTER_UP:        mode = NONE;        break;    }    return true;  }  //对图片的矩阵进行检测  private boolean matrixCheck() {    float[] f = new float[9];    matrix1.getValues(f);    // 图片4个顶点的坐标    float x1 = f[0] * 0 + f[1] * 0 + f[2];    float y1 = f[3] * 0 + f[4] * 0 + f[5];    float x2 = f[0] * kenan.getWidth()        + f[1] * 0 + f[2];    float y2 = f[3] * kenan.getWidth()        + f[4] * 0 + f[5];    float x3 = f[0] * 0 + f[1] *        kenan.getHeight() + f[2];    float y3 = f[3] * 0 + f[4] *        kenan.getHeight() + f[5];    float x4 = f[0] * kenan.getWidth() +        f[1] * kenan.getHeight() + f[2];    float y4 = f[3] * kenan.getWidth() +        f[4] * kenan.getHeight() + f[5];    // 图片现宽度    double width = Math.sqrt((x1 - x2) *        (x1 - x2) + (y1 - y2) * (y1 - y2));    // 缩放比率判断    if (width < widthScreen / 3 || width > widthScreen * 3) {      return true;    }    // 出界判断    if ((x1 < widthScreen / 3 && x2 < widthScreen / 3        && x3 < widthScreen / 3        && x4 < widthScreen / 3)        || (x1 > widthScreen * 2 / 3        && x2 > widthScreen * 2 / 3        && x3 > widthScreen * 2 / 3        && x4 > widthScreen * 2 / 3)        || (y1 < heightScreen / 3        && y2 < heightScreen / 3        && y3 < heightScreen / 3        && y4 < heightScreen / 3)        || (y1 > heightScreen * 2 / 3        && y2 > heightScreen * 2 / 3        && y3 > heightScreen * 2 / 3        && y4 > heightScreen * 2 / 3)) {      return true;    }    return false;  }  // 触碰两点间距离  private float spacing(MotionEvent event) {    //通过三角函数得到两点间的距离    float x = event.getX(0) - event.getX(1);    float y = event.getY(0) - event.getY(1);    return FloatMath.sqrt(x * x + y * y);  }  // 取手势中心点  private void midPoint(PointF point, MotionEvent event) {    //得到手势中心点的位置    float x = event.getX(0) + event.getX(1);    float y = event.getY(0) + event.getY(1);    point.set(x / 2, y / 2);  }  // 取旋转角度  private float rotation(MotionEvent event) {    //得到两个手指间的旋转角度    double delta_x = (event.getX(0) - event.getX(1));    double delta_y = (event.getY(0) - event.getY(1));    double radians = Math.atan2(delta_y, delta_x);    return (float) Math.toDegrees(radians);  }}

 

MainActivity

package com.example.yanlei.yl;import android.graphics.Color;import android.support.v7.app.AppCompatActivity;import android.os.Bundle;import android.view.Menu;import android.view.MenuItem;import android.widget.TextView;import android.text.Html;import android.text.Html.ImageGetter;import java.util.regex.Matcher;import java.util.regex.Pattern;import android.text.Editable;import android.text.TextWatcher;import android.widget.EditText;import android.widget.Button;import android.app.Activity;import android.content.Intent;import android.view.MotionEvent;import android.widget.TextView;import android.view.Window;import android.view.WindowManager;public class MainActivity extends AppCompatActivity {  //定义TextView对象  private TextView Tv;  @Override  protected void onCreate(Bundle savedInstanceState) {    super.onCreate(savedInstanceState);    //定义自定义View的对象    MyView myview = new MyView(this);    //设置当前页面的视图为自定义的myview    setContentView(myview);  }}

 




原标题:android 图片的平移,缩放和旋转

关键词:Android

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