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捏合图片放大缩小与移动

最近在做自定义地图的放大缩小与移动,虽然实现了主要功能,但是在细节上还是有很多缺陷瑕疵,在这里将代码和思路分享一下,希望能够抛砖引玉,得到高人指点.

实现图片的放大与缩小,我的思路是先通过两个触摸点距离的变化,判断是放大还是缩小,然后再把地图图片按比例放大缩小.

地图的移动,先记录触摸开始时的位置和触摸移动的位置,计算两者之间的差,再相应更改地图图片的位置.两个记录点不断更新,所以图片位置也随着手指的变动不断移动.

 

基本思路介绍完了,以下是代码.

1.因为图片是全屏的,同时还要考虑不同尺寸的屏幕,所以宏定义imageView的大小(屏幕的大小)

#define SCREENHEIGHT [[UIScreen mainScreen] bounds].size.height
#define SCREENWIDTH [[UIScreen mainScreen] bounds].size.width

 

2.在xib文件中放入一个imageView,大小为全屏,设置约束,并关联.h文件

触摸点进行比较时需要至少两个比较对象,所以在.h中需要声明

double lastdistance;//在捏合手势中用来记录上一次两点之间距离

@property(nonatomic,assign)CGPoint lastPoint;//移动时记录上一次位置

 

3.允许当前view执行触摸事件

self.view.multipleTouchEnabled=YES;

 

在写的时候我将图片的放大缩小移动写在了一起,但是为了方便理解,在这里我将他们按功能分开

4.图片放大缩小

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{  if (touches.count==2) {    NSArray *touchArray=[touches allObjects];    UITouch *firstTouch=[touchArray objectAtIndex:0];    UITouch *secondTouch=[touchArray objectAtIndex:1];    CGPoint point1=[firstTouch locationInView:self.view];    CGPoint point2=[secondTouch locationInView:self.view];    //计算两点距离[(x1-x2)^2+(y1-y2)^2]开方    double distance=[self distance:point1 point:point2];    //在手指刚触摸屏幕时给last distance赋值,防止在手指捏合时因为last distance为空,造成第一次相减差太大,图片放大比例太高    lastdistance=distance;  }} -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {  if (touches.count==2) { NSArray *touchArray=[touches allObjects]; UITouch *firstTouch=[touchArray objectAtIndex:0]; UITouch *secondTouch=[touchArray objectAtIndex:1]; CGPoint point1=[firstTouch locationInView:self.view]; CGPoint point2=[secondTouch locationInView:self.view]; double distance=[self distance:point1 point:point2]; if(distance-lastdistance>0) {   int a=distance-lastdistance;//计算放大倍数   float times=1+a*0.005;   CGSize bigSize=CGSizeMake(self.image.frame.size.width*times, self.image.frame.size.height*times);   [self bigImageWithImage:self.image Size:bigSize]; } else {   int a=lastdistance-distance;   float times=1-a*0.005;   CGSize smallSize=CGSizeMake(self.image.frame.size.width*times, self.image.frame.size.height*times);   [self smallImageWithImage:self.image Size:smallSize]; } lastdistance=distance; } } -(double)distance:(CGPoint)p1 point:(CGPoint)p2 { double distance=sqrt(pow(p1.x-p2.x,2)+pow(p1.y-p2.y,2)); return distance; }//放大图片-(void)bigImageWithImage:(UIImageView *)image Size:(CGSize)size{  self.image.center=self.view.center;  self.image.bounds=CGRectMake(0, 0, size.width, size.height);}//缩小图片-(void)smallImageWithImage:(UIImageView *)image Size:(CGSize)size{  UIImageView *moveImage=image;  if (size.height<=SCREENHEIGHT&&size.width<=SCREENWIDTH) {    moveImage.center=self.view.center;    moveImage.bounds=CGRectMake(0, 0, SCREENWIDTH, SCREENHEIGHT);  }  else  {  self.image.center=self.view.center;  self.image.bounds=CGRectMake(0, 0, size.width, size.height);  }}

图片移动

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{  if (touches.count==1) {    UITouch *touch=[touches anyObject];    self.lastPoint=[touch locationInView:self.view];  }} -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {   if (touches.count==1) {     UITouch *touch=[touches anyObject];     CGPoint movePoint=[touch locationInView:self.view];     [self moveImage:movePoint];   } }//移动图片-(void)moveImage:(CGPoint)movePoint{  float x = movePoint.x - self.lastPoint.x;  float y = movePoint.y - self.lastPoint.y;    float newX = self.image.frame.origin.x + x;  float newY = self.image.frame.origin.y + y;  //判断,防止图片越界  if (newX > 0) {    newX = 0;  }  if (newX < SCREENWIDTH-self.image.frame.size.width) {    newX = SCREENWIDTH-self.image.frame.size.width;  }  if (newY > 0) {    newY = 0;  }  if (newY < SCREENHEIGHT-self.image.frame.size.height) {    newY = SCREENHEIGHT-self.image.frame.size.height;  }  self.image.frame = CGRectMake(newX, newY, self.image.frame.size.width, self.image.frame.size.height);  self.lastPoint = movePoint;}

 

功能实现最大的缺陷是每次放大图片的中心会重新定位到屏幕中心,在那里捏合就在那里放大.如果有更好地方法请告诉我.

 

下面是效果演示:

图片放大与移动:

捏合图片放大缩小与移动捏合图片放大缩小与移动捏合图片放大缩小与移动




原标题:捏合图片放大缩小与移动

关键词:图片

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