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Android自学历程—围住神经猫开发

学习核心内容:
  1. 学会SurfaceView的绘图技巧。
  2. 掌握神经猫的游戏逻辑设计。

 

第一阶段主要完成内容:

  • 并且创建游戏所需的类,搭建基本的代码结构。
  • 创建一个二维数组,用于保存游戏场景,并且将场景初始化。
  • SurfaceView中根据场景数据,在界面中绘制点阵。

先上代码

Android自学历程—围住神经猫开发images/loading.gif' data-original="http://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif" />Android自学历程—围住神经猫开发
 1 package com.ryan.catchcrazycat; 2  3 /** 4  * Created by air on 15-8-1. 5 */ 6 public class Dot { 7  8   /* 9   记录当前点的X,Y坐标10   */11   int x,y;12 13   /*14   记录点的状态15   */16   int status;17 18   public static final int STATUS_ON = 1;19   public static final int STATUS_OFF = 0;20   public static final int STATUS_IN = 9;21 22   public Dot(int x,int y) {23     this.x = x;24     this.y = y;25     status = STATUS_OFF;26   }27 28   public int getX() {29     return x;30   }31 32   public int getY() {33     return y;34   }35 36   public void setX(int x) {37     this.x = x;38   }39 40   public void setY(int y) {41     this.y = y;42   }43 44   public void setX(int x,int y) {45     this.x = x;46     this.y = y;47   }48 49   public void setStatus(int status){50     this.status = status;51   }52 }

Dot.java
Android自学历程—围住神经猫开发Android自学历程—围住神经猫开发
 1 package com.ryan.catchcrazycat; 2  3 import android.content.Context; 4 import android.graphics.Canvas; 5 import android.graphics.Color; 6 import android.graphics.Paint; 7 import android.graphics.RectF; 8 import android.view.SurfaceHolder; 9 import android.view.SurfaceView; 10  11 /** 12  * Created by air on 15-8-1. 13 */ 14 public class playground extends SurfaceView implements SurfaceHolder.Callback{ 15  16  17  18   private static int WIDTH = 40; 19   private static final int COL = 10; 20   private static final int ROM = 10; 21   private static final int BLOCKS = 10;//默认添加的路障数量 22  23   private Dot matrix[][]; 24   private Dot cat; 25  26   public playground(Context context) { 27     super(context); 28     getHolder().addCallback(this); 29     matrix = new Dot[ROM][COL]; 30     for (int i = 0; i < ROM; i++) { 31       for (int j = 0; j < COL; j++) { 32         matrix[i][j] = new Dot(j,i); 33       } 34     } 35  36     initGame(); 37   } 38  39  40   private void redraw() { 41     Canvas canvas = getHolder().lockCanvas(); 42     canvas.drawColor(Color.LTGRAY); 43     Paint paint = new Paint(); 44     paint.setFlags(Paint.ANTI_ALIAS_FLAG); 45     for (int i = 0; i < ROM; i++) { 46       int offset = 0; //错位解决 47       if (i%2==0){ 48         offset = WIDTH/2; 49       } 50       for (int j = 0; j < COL; j++) { 51         Dot one = getDot(j,i); 52         switch (one.status){ 53           case Dot.STATUS_OFF: 54             paint.setColor(0xFFEEEEEE); 55             break; 56           case Dot.STATUS_ON: 57             paint.setColor(0xFFFFAA00); 58             break; 59           case Dot.STATUS_IN: 60             paint.setColor(0xFFFF0000); 61             break; 62           default: 63             break; 64         } 65         canvas.drawOval( 66             new RectF(one.getX()*WIDTH+offset,one.getY()*WIDTH,(one.getX()+1)*WIDTH+offset,(one.getY()+1)*WIDTH),paint); 67       } 68     } 69     getHolder().unlockCanvasAndPost(canvas); 70   } 71  72   @Override 73   public void surfaceCreated(SurfaceHolder holder) { 74     redraw(); 75   } 76  77   @Override 78   public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { 79     WIDTH = width/(COL+1); 80     redraw(); 81   } 82  83   @Override 84   public void surfaceDestroyed(SurfaceHolder holder) { 85  86   } 87  88   private void initGame(){ 89     for (int i = 0; i < ROM; i++) { 90       for (int j = 0; j < COL; j++) { 91         matrix[i][j].setStatus(Dot.STATUS_OFF); 92       } 93     } 94     cat = new Dot(4,5); 95     getDot(4,5).setStatus(Dot.STATUS_IN); 96     for (int i = 0; i < BLOCKS; ) { 97       int x = (int)(Math.random()*1000%COL); 98       int y = (int)(Math.random()*1000%COL); 99       if (getDot(x,y).status==Dot.STATUS_OFF){100         getDot(x,y).setStatus(Dot.STATUS_ON);101         i++;102         System.out.println("BLOCKS"+i);103       }104     }105   }106 107   private Dot getDot(int x,int y){108     return matrix[y][x];109   }110 111 }

playground.java
Android自学历程—围住神经猫开发Android自学历程—围住神经猫开发
 1 package com.ryan.catchcrazycat; 2  3 import android.support.v7.app.ActionBarActivity; 4 import android.os.Bundle; 5 import android.view.Menu; 6 import android.view.MenuItem; 7  8  9 public class MainActivity extends ActionBarActivity {10 11   @Override12   protected void onCreate(Bundle savedInstanceState) {13     super.onCreate(savedInstanceState);14     setContentView(new playground(this));15   }16 17 18 }

MainActivity

  Android自学历程—围住神经猫开发来张截图。

 

还没有来得及细细品味,想法感悟心得,后续跟进。

 




原标题:Android自学历程—围住神经猫开发

关键词:Android

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