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[操作系统]实现iOS图片等资源文件的热更新化(四): 一个最小化的补丁更新逻辑


简介

逻辑图

以前写过一个补丁更新的文章,此处会做一个更精简的最小化实现,以便于集成.为了使逻辑具有通用性,将剥离对AFNetworking和ReativeCocoa的依赖.原来的文章,可以先看这里: http://www.ios122.com/2015/12/jspatconline/

这么做的意义

先交代动机和意义,或许应该成为自己博客的一个标准框架内容之一,不然以后自己需要看着,也不过是一堆干瘪的代码.基本的逻辑图,如上!此处,我就从简!

从简的原因有3:

  1. 补丁更新,状态可以设计的很复杂,就像开头那篇文章提到的那样,但是我感觉没多大必要,至少在我们的App中;
  2. 我想演示一个相对完整的逻辑,但是又不想耗费太多的时间构建场景;
  3. 从简后的方案,简单但够用了,至少目前针对我们的项目来说;

所以说:这篇文章的意义,其实是在于简化已有的热更新代码,越简单越好维护.

基本思路

  1. App启动时,判断特定的服务器接口所返回的图片url是否为最新,判断方式就是比对返回值中的md5字段与本地保存的资源的url是否一致;
  2. 如果图片资源有更新,则下载解压到指定的缓存目录,初步打算以资源文件的md5来划分文件夹,来避免冲突;
  3. 读取图片时,优先从缓存目录读取,缓存目录不存在再从ipa资源包中读取;

下面就一步一步来实现了.

App启动时,判断有无最新图片资源

此处主要涉及到的可能的技术点:

1. 如何用基础的网络类库发送网络请求?

先简单封装一个函数来获取,用到了block.block经常用,但到现在都记不太清形式,大都是从其他处copy下,然后改改参数.记不住,也懒得记!

- (void)fetchPatchInfo:(NSString *) urlStr completionHandler:(void (^)(NSDictionary * patchInfo, NSError * error))completionHandler{  NSURLSessionConfiguration * defaultConfigObject = [NSURLSessionConfiguration defaultSessionConfiguration];  NSURLSession * defaultSession = [NSURLSession sessionWithConfiguration: defaultConfigObject delegate: self delegateQueue: [NSOperationQueue mainQueue]];  NSURL * url = [NSURL URLWithString:urlStr];  NSURLSessionDataTask * dataTask = [defaultSession dataTaskWithURL:url                          completionHandler:^(NSData * data, NSURLResponse * response, NSError * error) {                            NSDictionary * patchInfo = [NSJSONSerialization JSONObjectWithData:data options:0 error:&error];;                            completionHandler(patchInfo, error);                          }];  [dataTask resume];}

 


基于block,调用的代码也就很简答了.

[self fetchPatchInfo: @"https://raw.githubusercontent.com/ios122/ios_assets_hot_update/master/res/patch_04.json" completionHandler:^(NSDictionary * patchInfo, NSError * error) {   if ( ! error) {     NSLog(@"patchInfo:%@", patchInfo);   }else   {     NSLog(@"fetchPatchInfo error: %@", error);   } }];

 


好吧,我承认AFNetworking用习惯了,好久没用原始的网络请求的代码了,有点low,莫怪!

2. 如何校验下载的文件的md5值,如果你需要的话?

开头那篇文章链接里,有提到.核心,其实是在于下载文件之后,md5值的计算,剩余的就是字符串比较操作了.

注意要先引入系统库

 #include <CommonCrypto/CommonDigest.h>

 


/** * 获取文件的md5信息. * * @param path 文件路径. * * @return 文件的md5值. */-(NSString *)mcMd5HashOfPath:(NSString *)path{  NSFileManager * fileManager = [NSFileManager defaultManager];  // 确保文件存在.  if( [fileManager fileExistsAtPath:path isDirectory:nil] )  {    NSData * data = [NSData dataWithContentsOfFile:path];    unsigned char digest[CC_MD5_DIGEST_LENGTH];    CC_MD5( data.bytes, (CC_LONG)data.length, digest );    NSMutableString * output = [NSMutableString stringWithCapacity:CC_MD5_DIGEST_LENGTH * 2];    for( int i = 0; i < CC_MD5_DIGEST_LENGTH; i++ )    {      [output appendFormat:@"%02x", digest[i]];    }    return output;  }  else  {    return @"";  }}

 


3. 使用什么保存与获取本地缓存资源的md5等信息?

好吧,我打算直接使用用户配置文件,

NSString * source_patch_key = @"SOURCE_PATCH";[[NSUserDefaults standardUserDefaults] setObject:patchInfo forKey: source_patch_key];patchInfo = [[NSUserDefaults standardUserDefaults] objectForKey: source_patch_key];NSLog(@"patchInfo:%@", patchInfo);

 


补丁下载与解压

此处主要涉及到的可能的技术点:

1. 如何基于图片缓存信息来找到指定的缓存目录?

问题本身有些绕口,其实我想做的就是根据补丁的md5,放到不同的缓存文件夹,如补丁md5为 e963ed645c50a004697530fa596f180b,则对应放到 patch/e963ed645c50a004697530fa596f180b 文件夹.封装一个简单的根据md5返回缓存路径的方法吧:

- (NSString *)cachePathFor:(NSString * )patchMd5{  NSArray * LibraryPaths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);  NSString * cachePath = [[[LibraryPaths objectAtIndex:0] stringByAppendingFormat:@"/Caches/patch"] stringByAppendingPathComponent:patchMd5];  return cachePath;}

 


使用时,类似这样:

NSString * urlStr = [patchInfo objectForKey: @"url"];[weak_self downloadFileFrom:urlStr completionHandler:^(NSURL * location, NSError * error) {  if (error) {    NSLog(@"download file url:%@ error: %@", urlStr, error);    return;  }  NSString * cachePath = [weak_self cachePathFor: [patchInfo objectForKey:@"md5"]];  NSLog(@"location:%@ cachePath:%@",location, cachePath);}];

 


2. 如何解压文件到指定目录?

在模拟中查看解压后的文件

如果需要安装 CocoaPods ,建议使用 brew:

brew install CocoaPods

 


解压本身推荐 SSZipArchive 库,一行代码搞定:

[SSZipArchive unzipFileAtPath:location.path toDestination: patchCachePath overwrite:YES password:nil error:&error];

 


3. 在什么时候更新本地的缓存资源的相关信息?

建议是在下载并解压资源文件到指定缓存目录后,再更新补丁的相关缓存信息,因为这个信息,读取图片时,也是需要的.如果删除某个补丁,按照目前的设计,一种比较偷懒的方案就是,在服务器上放上一个新的空资源文件就可以了.

NSString * source_patch_key = @"SOURCE_PATCH";[[NSUserDefaults standardUserDefaults] setObject:patchInfo forKey: source_patch_key];

 


读取图片功能扩展

此处主要涉及到的可能的技术点:

1. 如何用基础的网络类库下载文件?

依然是要封装一个简单函数,下载完成后,通过block传出文件临时的保存位置:

-(void) downloadFileFrom:(NSString * ) urlStr completionHandler: (void (^)(NSURL *location, NSError * error)) completionHandler{  NSURL * url = [NSURL URLWithString:urlStr];  NSURLSessionConfiguration * defaultConfigObject = [NSURLSessionConfiguration defaultSessionConfiguration];  NSURLSession * defaultSession = [NSURLSession sessionWithConfiguration: defaultConfigObject delegate:self delegateQueue: [NSOperationQueue mainQueue]];  NSURLSessionDownloadTask * downloadTask =[ defaultSession downloadTaskWithURL:url                                completionHandler:^(NSURL * location, NSURLResponse * response, NSError * error)                       {                         completionHandler(location,error);                       }];  [downloadTask resume];}

 


2. 如何判断bundle中是否含有某文件?

可以使用 fileExistsAtPath,但其实使用 -pathForResource: ofType: 就够了,因为找不到资源问加你时,它返回nil,所以我们直接调用它,然后判断返回是否为 nil 即可:

NSString * imgPath = [mainBundle pathForResource:imgName ofType:@"png"];

 


3. 将代码如何与原有的imageNamed:逻辑合并?

不需要初始复制到缓存目录 + 初始请求最新的资源补丁信息 + 代码迁移合并 + 接口优化

相对完整的逻辑代码

注意,按照目前的设计,就不需要初始把原来ipa中的bundle复制到缓存目录了;当缓存目录中没有相关资源时,会自动尝试从ipa中的bundle读取,bundle约定统一使用 main.bundle 来简化操作,

类目,对外暴露两个方法:

#import <UIKit/UIKit.h>@interface UIImage (imageNamed_bundle_)/* load img smart .*/+ (UIImage *)yf_imageNamed:(NSString *)imgName;/* smart update for patch */+ (void)yf_updatePatchFrom:(NSString *) pathInfoUrlStr;@end

 


App启动时,或在其他合适的地方,要注意检查有无更新:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {  // Override point for customization after application launch.  /* fetch pathc info every time */  NSString * patchUrlStr = @"https://raw.githubusercontent.com/ios122/ios_assets_hot_update/master/res/patch_04.json";  [UIImage yf_updatePatchFrom: patchUrlStr];  return YES;}

 


内部实现,优化了许多,但也算不上复杂:

#import "UIImage+imageNamed_bundle_.h"#import <SSZipArchive.h>@implementation UIImage (imageNamed_bundle_)+ (NSString *)yf_sourcePatchKey{  return @"SOURCE_PATCH";}+ (void)yf_updatePatchFrom:(NSString *) pathInfoUrlStr{  [self yf_fetchPatchInfo: pathInfoUrlStr    completionHandler:^(NSDictionary *patchInfo, NSError *error) {      if (error) {        NSLog(@"fetchPatchInfo error: %@", error);        return;      }      NSString * urlStr = [patchInfo objectForKey: @"url"];      NSString * md5 = [patchInfo objectForKey:@"md5"];      NSString * oriMd5 = [[[NSUserDefaults standardUserDefaults] objectForKey: [self yf_sourcePatchKey]] objectForKey:@"md5"];      if ([oriMd5 isEqualToString:md5]) { // no update        return;      }      [self yf_downloadFileFrom:urlStr completionHandler:^(NSURL *location, NSError *error) {        if (error) {          NSLog(@"download file url:%@ error: %@", urlStr, error);          return;        }        NSString * patchCachePath = [self yf_cachePathFor: md5];        [SSZipArchive unzipFileAtPath:location.path toDestination: patchCachePath overwrite:YES password:nil error:&error];        if (error) {          NSLog(@"unzip and move file error, with urlStr:%@ error:%@", urlStr, error);          return;        }        /* update patch info. */        NSString * source_patch_key = [self yf_sourcePatchKey];        [[NSUserDefaults standardUserDefaults] setObject:patchInfo forKey: source_patch_key];      }];    }];}+ (NSString *)yf_relativeCachePathFor:(NSString *)md5{  return [@"patch" stringByAppendingPathComponent:md5];}+ (UIImage *)yf_imageNamed:(NSString *)imgName{  NSString * bundleName = @"main";  /* cache dir */  NSString * md5 = [[[NSUserDefaults standardUserDefaults] objectForKey: [self yf_sourcePatchKey]] objectForKey:@"md5"];  NSString * relativeCachePath = [self yf_relativeCachePathFor: md5];  return [self yf_imageNamed: imgName bundle:bundleName cacheDir: relativeCachePath];}+ (UIImage *)yf_imageNamed:(NSString *)imgName bundle:(NSString *)bundleName cacheDir:(NSString *)cacheDir{  NSArray * LibraryPaths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);  bundleName = [NSString stringWithFormat:@"%@.bundle",bundleName];  NSString * ipaBundleDir = [NSBundle mainBundle].resourcePath;  NSString * cacheBundleDir = ipaBundleDir;  if (cacheDir) {    cacheBundleDir = [[[LibraryPaths objectAtIndex:0] stringByAppendingFormat:@"/Caches"] stringByAppendingPathComponent:cacheDir];  }  imgName = [NSString stringWithFormat:@"%@@3x",imgName];  NSString * bundlePath = [cacheBundleDir stringByAppendingPathComponent: bundleName];  NSBundle * mainBundle = [NSBundle bundleWithPath:bundlePath];  NSString * imgPath = [mainBundle pathForResource:imgName ofType:@"png"];  /* try load from ipa! */  if ( ! imgPath && ! [ipaBundleDir isEqualToString: cacheBundleDir]) {    bundlePath = [ipaBundleDir stringByAppendingPathComponent: bundleName];    mainBundle = [NSBundle bundleWithPath:bundlePath];    imgPath = [mainBundle pathForResource:imgName ofType:@"png"];  }  UIImage * image;  static NSString * model;  if (!model) {    model = [[UIDevice currentDevice]model];  }  if ([model isEqualToString:@"iPad"]) {    NSData * imageData = [NSData dataWithContentsOfFile: imgPath];    image = [UIImage imageWithData:imageData scale:2.0];  }else{    image = [UIImage imageWithContentsOfFile: imgPath];  }  return image;}+ (void)yf_fetchPatchInfo:(NSString *) urlStr completionHandler:(void (^)(NSDictionary * patchInfo, NSError * error))completionHandler{  NSURLSessionConfiguration *defaultConfigObject = [NSURLSessionConfiguration defaultSessionConfiguration];  NSURLSession *defaultSession = [NSURLSession sessionWithConfiguration: defaultConfigObject delegate: nil delegateQueue: [NSOperationQueue mainQueue]];  NSURL * url = [NSURL URLWithString:urlStr];  NSURLSessionDataTask * dataTask = [defaultSession dataTaskWithURL:url                          completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {                            NSDictionary * patchInfo = [NSJSONSerialization JSONObjectWithData:data options:0 error:&error];;                            completionHandler(patchInfo, error);                          }];  [dataTask resume];}+ (void) yf_downloadFileFrom:(NSString * ) urlStr completionHandler: (void (^)(NSURL *location, NSError * error)) completionHandler{  NSURL * url = [NSURL URLWithString:urlStr];  NSURLSessionConfiguration *defaultConfigObject = [NSURLSessionConfiguration defaultSessionConfiguration];  NSURLSession *defaultSession = [NSURLSession sessionWithConfiguration: defaultConfigObject delegate:nil delegateQueue: [NSOperationQueue mainQueue]];  NSURLSessionDownloadTask * downloadTask =[ defaultSession downloadTaskWithURL:url                                completionHandler:^(NSURL *location, NSURLResponse *response, NSError *error)                       {                         completionHandler(location,error);                       }];  [downloadTask resume];}+ (NSString *)yf_cachePathFor:(NSString * )patchMd5{  NSArray * LibraryPaths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);  NSString * cachePath = [[[LibraryPaths objectAtIndex:0] stringByAppendingFormat:@"/Caches"] stringByAppendingPathComponent:[self yf_relativeCachePathFor: patchMd5]];  return cachePath;}@end

 


现在,加载图片的代码更简单了:

UIImage * image = [UIImage yf_imageNamed:@"sub/sample"];self.sampleImageView.image = image;

 


如果热更新生效,运行看到的应该是一个锤子图片:

热更新生效

后记

我觉得,这篇文章最大的特点是,完整记录了一次优化解决问题的过程;示例代码看起来前后有些不太统一,是因为: 我不是先有了方案再写博客,而是借助博客本身来梳理思路,简化逻辑!如此,写博客,就不单单是一个耗时的分享知识的过程,更成为了一个帮助自己思考的有力工具!赞!!!

参考资源:

  • 本节内容完整可执行Xcode工程代码,不到100k
  • 系列文章,专属github项目
  • iOS NSURLSession Example (HTTP GET, POST, Background Downlads )
  • 价值100W的经验分享: 基于JSPatch的iOS应用线上Bug的即时修复方案,附源码.
  • ZipArchive is a simple utility class for zipping and unzipping files on iOS and Mac.
  • pod 的安装和使用