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[Java教程]jquery音乐播放器(歌词滚动版)

好久没出来水了!!!忙忙碌碌的找工作~然后中秋节也算过了,祝各位coding们,直接觉醒第七感小宇宙,直接用心就能找到bug-_-//

最后如题这是一篇很正规的coding的文章

大概么比以前的加了个歌词,之前的炸了,然后最近又修好了,一直东西在搬家,这次估计不搬家了,大不了美橙在买几个空间hoho

 

效果么大概一下,花了1个钟头快速写出来的~都说每个程序猿都有一颗设计狮的心,但是我记得我以前开始码代码之前做设计的时候,有一句话你设计不出来不会抄啊,然后我就无耻的盗图了。23333

 

头部很多人说丑,火车和天空,然后么还是有点含义的吧!可以听下《爱情转移》有一句歌词

 

$.ajax({  url: "/music/music.txt",  type: "get",  success: function(data) {    data = jQuery.parseJSON(data);    var length = data.length;    var now=0;    for (i = 0; i < length; i++) {      $("#musicText li").eq(i).after("<li>" + data[i].text + "</li>")    }    var player = {      playButton: $(".play"),      songText: $(".musicText"),      state: 0,      //0播放,1暂停      audio: $("#audio").get(0),      bind: function() {        //绑定按钮        //播放或暂停        console.log($.type(this))        console.log($.type(this))        var obj = this;        this.playButton.click(function() {          obj.changeState(obj.state ? 0 : 1);        });        //设置声音        $("#voice").click(function(ex) {          var percent = (ex.clientX - $(this).offset().left) / $(this).width();          obj.setVoice(percent);        });        //默认声音 0.8         obj.setVoice(1.0);            //静音        $("#voiceOP").click(function() {          if (obj.muted) {            $(this).removeClass("muted");            obj.audio.muted = false;            obj.muted = false;          } else {            $(this).addClass("muted");            obj.audio.muted = true;            obj.muted = true;          }        });            //设置进度        $("#MusicProgress").click(function(ex) {          var percent = (ex.clientX - $(this).offset().left) / $(this).width();          obj.setProgress(percent, false);        });            //上一首        $("#prev").click(function() {          obj.nowIndex--;          if (obj.nowIndex < 0) obj.nowIndex = obj.list.length - 1;          obj.playSing(obj.nowIndex);            });            //下一首        $("#next").click(function() {          obj.nowIndex++;          if (obj.nowIndex >= obj.list.length) obj.nowIndex = 0;          obj.playSing(obj.nowIndex);          player.audio.play();        });            //绑定事件 - 播放时间改变        this.audio.ontimeupdate = function() {          obj.timeChange();        }        //播放结束        this.audio.onended = function() {          obj.singEnd();        }          },      //切换播放状态      changeState: function(_state) {        this.state = _state;        if (!this.state) {          this.playButton.removeClass("pause").addClass("play");          this.pause();        } else {          this.playButton.removeClass("play").addClass("pause");          this.play();        }      },      //播放      play: function() {        this.audio.play();      },      //暂停      pause: function() {        this.audio.pause();      },      timeChange: function() {        var nowSec = Math.floor(this.audio.currentTime);        console.log(nowSec)        console.log(data[now].time)        if(nowSec>data[now].time){          now = now + 1;          console.log(now)          $("#musicText li").eq(now).addClass("active").siblings("li").removeClass("active");          $("#musicText").css("top",-(24*now)+138)                  }        var totalSec = Math.floor(this.audio.duration);        //当前进度显示        var secTip = secFormat(nowSec) + "/" + secFormat(totalSec);        if (secTip.length == 11) $("#secTip").html(secTip);        this.setProgress(nowSec / totalSec, true);          },      setVoice: function(percent) {        $("#voice").children(".bar").css("width", percent * 100 + "%");        $("#voice").children("a").css("left", percent * 100 + "%");        this.audio.volume = percent;      },      setProgress: function(percent, justCss) {        $("#MusicProgress").children(".bar").css("width", percent * 100 + "%");        $("#MusicProgress").children("a").css("left", percent * 100 + "%");            if (!justCss) this.audio.currentTime = this.audio.duration * percent;          },      singEnd: function() {        if (this.style == 0) {          this.nowIndex++;          if (this.nowIndex >= this.list.length) this.nowIndex = 0;          this.playSing(this.nowIndex);        } else {          var index = Math.floor(Math.random() * (this.list.length + 1)) - 1;          index = index < 0 ? 0 : index;          index = index >= this.list.length ? (this.list.length - 1) : index;          this.playSing(index);          this.nowIndex = index;        }      },    };        player.bind();    function secFormat(num) {      var m = Math.floor(num / 60);      var s = Math.floor(num % 60);      return makeFormat(m) + ":" + makeFormat(s);      function makeFormat(n) {        if (n >= 10) return n;        else {          return "0" + n;        }      }    } }})

 

然后这里的代码是alpha0.0.1版的,一直在升级ing

 

继续改bug了,直接网站源代码就可以查看~

 

最后大神看到别打脸,别攻击我T_T,别留hacker~email了。。这个月我还原了N次了...实在不高兴这么个玩意还装安全狗之类的