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[操作系统]cocos2dx Sprite的多种创建方法


1.通过文件创建

Sprite *bg = Sprite::create("backGround.jpg");

 

2.通过图片的某个区域创建

1  SpriteFrame *frame = SpriteFrame::create("pean.jpg", Rect(0, 0, 300, 300));2  Sprite *pean = Sprite::createWithSpriteFrame(frame);3  bg->addChild(pean);

3.通过texture2d纹理创建(用这种方法的少)

1   Image *image = new Image();2   image->initWithImageFile("pean.jpg");3   4   Texture2D *texture = new Texture2D();5   texture->initWithImage(image);6   7   Sprite *pean = Sprite::createWithTexture(texture);8   bg->addChild(pean);

4.用SpriteFrameCache(plist文件通过zwoptex创建)

1 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("person.plist");2   3 SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName("navigationbar_back.png");4   5 Sprite *pean = Sprite::createWithSpriteFrame(frame);6 bg->addChild(pean);