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[网页设计]Canvas中点到点的路径运动


 /*随机生成两个点,然后以两点为端点,进行运动,主要使用了SetInterval,对画布进行不断的擦除描绘的操作*/
1 <!DOCTYPE html> 2 <html ="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <title></title> 6 </head> 7 <body> 8 <canvas id="dir" width="300" height="300"></canvas> 9 <script type="text/javascript">10 var canvas = document.getElementById("dir");11 var ctx = canvas.getContext("2d");12 var org = {13 x: Math.random()*canvas.width,14 y: Math.random() * canvas.height15 };16 var now = {17 x: Math.random() * canvas.width,18 y: Math.random() * canvas.height19 };20 var newxy = {21 x: 0,22 y: 023 };24 function init() {25 ctx.beginPath();26 ctx.moveTo(org.x, org.y);27 ctx.lineTo(now.x, now.y);28 ctx.stroke();29 math();30 }31 32 var i = 1;33 function math() {34 var wid = Math.abs(now.x - org.x);//x轴的长,绝对值35 var hei = Math.abs(now.y - org.y);//y轴长36 var length = Math.pow(Math.pow(wid, 2) + Math.pow(hei, 2), 1 / 2);//(长平方+宽平方)开根 ,其实就是直角三角关系37 if (i < length) {//通过SetInterval,按照Length方向每次运行1px38 if (org.x < now.x) {39 newxy.x = org.x +wid / length * i;40 }41 else {42 newxy.x = org.x - wid / length * i;43 }44 if (org.y < now.y) {45 newxy.y = org.y + hei / length * i;46 }47 else {48 newxy.y = org.y - hei / length * i;49 }50 51 i++;52 }53 comment();54 }55 function comment() {56 ctx.beginPath();57 ctx.arc(newxy.x, newxy.y, 3, 0, Math.PI * 2, true);58 ctx.stroke();59 60 }61 function clean() {62 ctx.clearRect(0, 0, canvas.width, canvas.height);63 }64 setInterval(function () {65 clean();66 init();67 }, 10);68 window.onload("load", init(), true);69 </script>70 71 </body>72 </html>